Meilleures ventes > > Engineering
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Fifteen Days: Stories of Bravery, Friendship, Life and Death from Inside the New Canadian Army»rank: 62par: Christie Blatchford
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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK»rank: 341par: Erica Sadun
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Predictably Irrational: The Hidden Forces That Shape Our Decisions»rank: 658par: Dan Ariely
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Domino: The Book of Decorating: A room-by-room guide to creating a home that makes you happy»rank: 1040par: Deborah Needleman, Sara Ruffin Costello, Dara Caponigro
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The Big Necessity: The Unmentionalbe World of Human Waste and Why it Matters»rank: 3665par: Rose George
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The Renewable Energy Handbook: A guide to rural energy independence, off-grid and sustainable living»rank: 1490par: William H. Kemp
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David Blume's Alcohol Can Be a Gas!: Fueling an Ethanol Revolution for the 21st Century»rank: 2388par: David Blume, Michael Winks
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Wikinomics Expanded Edition»rank: 13681par: Don Tapscott, Anthony D. Williams
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Cradle to Cradle: Remaking the Way We Make Things»rank: 2120par: William McDonough, Michael Braungart
Chroniques et points de vue:From :Paper or plastic? Neither, say William McDonough and Michael Braungart. Why settle for the least harmful alternative when we could have something that is better--say, edible grocery bags! ln Cradle to Cradle, the authors present a manifesto calling for a new industrial revolution, one that would render both traditional manufacturing and traditional environmentalism obsolete. Recycling, for instance, is actually 'downcycling,' creating hybrids of biological and technical 'nutrients' which are then unrecoverable and unusable. The authors, an architect and a chemist, want to eliminate the concept of waste ... |
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The Design of Everyday Things»rank: 2851par: Don Norman
Chroniques et points de vue:From :Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human. lt could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed. |